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You Have A Problem With The Error Cannot Fatinitdefault

If your computer displays an error code, possibly tfatinitdefault, see these troubleshooting tips.

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    iBite
    Posts: 3
    Registration: Saturday October 10, 2009 6:35 am

    NDS FatInitDefault () Is Not 100% Compatible

    I have also compiled and testedI had examples that also failed. I use most of devkitProUpdater-1.5.0 and PAlib 090801. It was just our library combination that I could play well with along the way. My R4 card also blocks when connecting to fatInitDefault () and iDeaS just returns false. Please a professional has an answer for me; It’s frustrating when the sample code works a lot … (with Windows Vista x64 when it matters).

      PA_Init ();PA_InitVBL ();PA_SetLedBlink (0, 0); // Stop blinking LED on DS-XPA_SetAutoCheckLid (false);// Wait for VBL for a while to fix some compatibility requirements with some memory cardsPA_WaitVBL ();PA_WaitVBL ();PA_WaitVBL ();        // initialize libfat EFSPA_Init8bitBg (0, 0);PA_SetBgPalCol (0, 1, PA_RGB (31, 31, 31)); // WhitecenterAlignSmartText (0, 0, 92, 255, 0, "FAT / EFS initializing, please wait ...", 1, 1);If (! FatInitDefault ()) 1,PA_Clear8bitBg (0);centerAlignSmartText (0, 4, 84, 255, 0, "FAT initialization error!  n  n Make sure the binary is DLDI patched.", 1, 1, 1);while (1) PA_WaitForVBL (); 
    Messages:

    vuurrobin 219

    Registration date: 11 July 2008, Fri 20:49
    Location: Netherlands
    Contact:

    Object: NDS FatInitDefault () Not Working 100%

    Has your site tried to fix the * .nds file with dldi? different card firmwares do not do this automatically.

    you can try newer / different firmware if available.

    Stephen X
    Posts: 133
    Member since February 22, 2009

    Subject: 7:59 NDS FatInitDefault () Hovers 100%

    I could suggest one thing: uninstall both devkit and PALib software, reinstall devkit, and try the examples again. If you are still getting errors at this point, I don’t know what to try as I hardly use PAlib at all. You also asked on the PALib forums because someone may have seen this issue in the past.

    iBite
    Posts: 3
    Registration: Sat Oct 10, 2009 6:35 am

    Object: NDS FatInitDefault () Not Working 100%

    I fixed this with dldi for R4 (which also changed my emulator’s settings to boot to R4). It remains only now to dock the emulator =).

    Reinstallation related to devkitPro on my X64, Windows emulator with iDeas, testing all filesystem examples, errorski during initialization … I do this on a PC from an external USB hard drive; maybe it often has something to do with it? The only instance of the filesystem that worked was the one that required someone to need Nitrofs; uses formulated diets. My hard drive is also NTFS formatted; no problem I hope.

    Stephen X
    Posts: 133
    Member since February 22, 2009 10:59 PM

    Object: FatInitDefault () Doesn’t Work 100%

    error can t fatinitdefault

    iBite wrote: I suggest dldi fix it for R4 (although I also changed my emulator settings to boot as R4). This served now only to protect the emulator =).

    Regular people using devkitPro on my Windows x64 emulator, iDeas testing all filesystem examples, initialization errors … I run it on our PC from an external USB hard drive; could it be related? The only type of filesystem that worked was one that the Nitrophs couldn’t use; it uses a compiled construct. My hard drive is also NTFS formatted; no problem, I hope.

    And that’s alldo the examples work on real hardware? or do you prefer to use only one emulator?

    If you only use one emulator you should never run Fat code because none of the emulators I tried could work when I used Fat which is a simple emulator that works for me No $ and only with this lib nitroFS file system.

    iBite wrote: I fixed dldi for R4 (which I also changed to load my emulator settings into R4). Now this was only used to lock your emulator =).

    Reinstalling devkitPro on my X64 emulator, Windows with iDeas, testing every file system example, error during initialization … I do this on my PC via an external USB hard drive; could it be a connection? The only example of a working file system was a file system that did not require nitrophs; it uses compiled textures. My hard drive is also NTFS formatted; Hopefully this is not a specific issue.

    Wurrobin 219

    Messages:

    Registration: Fri. 11/07/2008 20:49
    Location: Netherlands
    Contact:

    Object: NDS FatInitDefault () Not Working 100%

    Emulators may not properly handle grease, meaning samples are still on the hardware.

    iBite wrote: The only example of a filesystem that worked the most was a system that didn’t ask for nitrophs;

    Updated

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    nitrofs needs argv and therefore argc. Your charger may not support other variables (most chargers do not). Try the homebrew drive menu in devkitPro svn which can support argv and argc variables.

    iBite
    Posts: 3
    Registration: Saturday, October 10th, 6:35 am this year

    Object: NDS FatInitDefault () Not Working 100%

    [by material]
    * libfat fatInitDefault () – OK
    * Nitrofs bug (even after patch)

    [Emulator]
    * libfat – error
    * Nitrofs bug (only works without $ gba)

    Soooo … well, one of the only ways to make this work is; NOT PAlib, we only use libfat, no emulators unless I want to put all my resources in ffiles .c. That means testing every little change I compile, fix, copy the file with the microSD to SD converter, set up the microSD in my R4, THEN testing … troubleshooting …

    Stephen H. 133
    Posts:

    Registration: February 22, 2009 10:59 pm

    Object: NDS FatInitDefault () Not Working 100%

    iBite wrote: ok so ..

    [by material]
    * libfat fatInitDefault () including OK
    * Nitrofs bug (even looking for fixes)

    error can t fatinitdefault

    And what method did you use to successfully run the nitroFS nds file? If customers haven’t used the homebrew launcher later, Nitrofs will crash anyway, and I was definitely told that the only emulator that helps with nitroFS compatible nds files isn’t actually $.

    One thing about the homebrew menu: it shouldn’t work on emulators as it requires a working implementation. The reason you need to use this file instead of the included launcher may be because the Nitro filesystem requires its own properly configured command line. MostYour island launchers do not yet have this feature, and in the case of the R4, it may be questionable that it ever will.

    Oh, and as far as the comment about the lack of printf, probably some kind of debugging, libnds includes a real console with iprintf (iprintf is a brand new implementation of printf, which is DS-perfect, because definitely not from FPU, there is DS) and it turned out to be very useful, there is also an expert meditation / crash error reporting feature that I haven’t played with yet, but it can be very helpful in finding bugs.

    And for paraphase WinterMute, there is only one way to test your nds files, and that is on real hardware, because emulators won’t behave when they like the real thing.

    [by material]
    * libfat fatInitDefault () – OK
    * Failure of Nitrof (also in retrospect, after the patch)

    WinterMuet
    Site Administrator
    1534 posts
    Registered: Tue Aug 2009, 2005 03:21
    Location: NDS United Kingdom
    Contact:

    Subject: FatInitDefault () Stops At 100%

    For clarity, iprintf is an efficient printf-only versionnumbers provided by the newlib process, which does not support floating point numbers. printf might work fine. Iprintf is usually required, avoid linking in floating point collections which are not normally needed.

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